How Technology Is Changing the Future of Higher Education

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The global  higher education technology industry  size is expected to gain momentum by reaching USD 169.72 billion by 2028 while exhibiting a CAGR of 10.3% between 2021 to 2028.

In this technologically advanced world, many institutes and universities are adopting unique methods to transform teaching. They combine technology with theory and practical studies to bring out the best output from students to tackle real-world problems.  Many universities seek help from tech giants by joining hands or partnering with them to promote higher studies. For instance, in June 2021, the University of Illinois Urbana-Champaign Grainger College of Engineering announced a partnership with the IBM Corporation to strengthen the college’s workforce and research development efforts in various fields such as AI/ML, quantum information technology, and environmental sustainability. Such initiatives are expected sto drive industry growth.

The pandemic brought the world to a halt. Many educational institutes were temporarily shut. For instance, Boston College Center for International Higher Education researched that around 220 million students were affected globally. Also, as per the National Student Clearinghouse Research Center Research, the number of enrollments and admissions fell by 1.3%, with the loss of about 231,000 students compared to the year earlier. However, it has strengthened the online platform and distance learning programs for higher studies.  Moreover, the colleges are expected to reopen soon as the vaccination drive has gained pace worldwide.

Higher education technology refers to the various digital tools and solutions used to enhance the learning experience in colleges and universities. This includes everything from online learning platforms and e-books to collaborative tools and virtual reality applications.

Here are some key aspects of higher education technology:

  • Online learning platforms: Online learning platforms provide students with access to course materials, assignments, and resources. These platforms can also facilitate virtual classroom discussions, quizzes, and other learning activities. Examples of online learning platforms include Blackboard, Canvas, and Moodle.
  • E-books: E-books provide students with a digital version of traditional textbooks, offering a more convenient and portable learning experience. E-books can be accessed on laptops, tablets, and smartphones. Some examples of e-book providers in higher education include VitalSource, CourseSmart, and RedShelf.
  • Collaborative tools: Collaborative tools are designed to enable students to work together on projects and assignments in a virtual environment. These tools can facilitate real-time collaboration and communication, making it easier for students to work together regardless of location. Examples of collaborative tools include Google Docs, Dropbox, and Trello.
  • Virtual reality: Virtual reality technology is increasingly being used in higher education to provide students with immersive learning experiences. For example, virtual reality can be used to simulate real-world scenarios or to provide students with a virtual tour of a location or site. Some examples of virtual reality applications in higher education include the Stanford Virtual Heart, the Harvard Business School Virtual Classroom, and the UCLA Virtual Reality Lab.
  • Learning analytics: Learning analytics refers to the use of data analysis to gain insights into student learning patterns, behaviors, and outcomes. Learning analytics can help instructors and administrators to identify areas where students may be struggling, to track student progress over time, and to improve learning outcomes. Examples of learning analytics tools in higher education include Open edX, Blackboard Analytics, and D2L Insights.

Overall, higher education technology is playing an increasingly important role in modern higher education, enabling more flexible and accessible learning experiences, improving collaboration and communication, and providing new opportunities for immersive and engaging learning experiences.

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